Stati Generali dell’Innovazione is a not-for-profit association established in 2011.
Stati Generale dell’Innovazione aims
– to co-design innovation policies in Italy and Europe.
– to promote cross-fertilization and synergistic actions among innovators of any kind;
– to design and share systemic and participatory open tools and methods for communities to develop fair policies for responsible and sustainable innovation;
– to support legislators and government officers in developing and executing effective innovation programmes.
On the topic of Digital Cultural Heritage (DCH) the first official activities of SGI regarding DCH date back to 2015, when the association co-founded the Digital Cultural Heritage Arts and Humanities School. This is a network that nowadays is composed by over 70 Italian institutions, including national research centers, universities, museums and no-profit organisations.
However, SGI inherits the DCH experience from some of its members, who pioneered disciplines like digital humanities or augmented reality services for archeological exhibitions in Europe and in the US.
Moreover, SGI has covered a very relevant role in advocacy activities in Italy for cultural open data adoption.
One of the most relevant initiaties of SGI other than the arts and humanities school is the “Crowddreaming: Youth co-create digital culture” school contest has engaged more than 300 hundred Italian schools in four annual editions thus far. It promotes educational initiatives to reflect about the meaning of digital culture and the deeply transcultural nature of Europe.
SGI has been one of the main contributors to all the position papers and manifesto for Digital Culture developed by the DiCultHer School. SGI’s main effort is driven to a deeper and correct definition of the main concepts regarding the digital dimension of reality to be used as solid foundation for governmental policies at any level.
The Crowddreaming project is expected to generate a new and better iteration of the “Art of Crowddreaming” prototype, both as a method to design and develop innovation project and as a contest to engage schools. Testing the method against different backgrounds and experiences of other European countries than Italy is of of paramount experience. Hopefully, at the end of the project the Crowddreaming contest will become a recurring initiative in many European countries, leading more and more teachers and students to have a better understanding about the significance of digital cultural heritage.